So I took a few pointers from chapter 6 and had a mad brainstorming party with .... you guessed it .... me! go me go
I don't exactly fall into the gamer category, I tend to like games to be short, sweet, and to the point, and in no way an all consuming excavation into the depths of my soul (seriously, its scary in here), or even your soul (ewwwwww cooties). For those of you reading this that just think I suck at games and am looking for excuses (I shake my fist at you), you're partially right! But in the end I find I have more fun with the simpler games that I can pick up and play whenever. Think the bugs life game ..... thats how I roll .... as you'll see from my creature based ideas below.
mwahaha
So right now I have 2 malnourished ideas:
Scurvaliscious idea 1: Tadpole Soup!
The story: You are the oldest of your tadpole siblings. While out one day, all of your brothers and sisters and kidnapped by (insert evil genius here) who plans to make them into tadpole soup (mmmmmm you can almost taste it). Because your frog parents are old and decrepit, it falls on you to rescue your tasty siblings.
There's potential for alot of fun levels here:
Obviously you'd start out in a pond as a tadpole (I think running into some sort of chemical that makes you mature into a frog early is a good idea)
Swamp terrain level
Land level (you're a frog with legs now ...... mobility~!!!!)
In a kitchen level (you all remember the crab scene from the little mermaid ... don't pretend you didn't love it, we all know your lying)
Possibly a level inside a giant pot of soup (wtf? why not?)
I realize not all levels are within the scope of the 3 months we will have to implement the game, but they are ideas if the game is ever expanded on outside of class.
As a tadpole, your special power can be tail whipping
As a frog, you can slap people with your tongue, jump up and down on them, some kind of tequila sunrise move (this is a little up in the air)
Scurvaliscious idea 2: Hamster Tube City! (whoa spell check just alerted me that there's no 'p' in hamster ... i need to go cry a little)
So you know those little clear tuby homes you can get for your hamster to live/play in? Picture that, but as a city.
The story: The great wheel of the city has been stolen! You have been charged (by the lazy hamster king) with the mission of finding it. While you do not know who took the wheel, there are those in the city who do not want it to be found. They believe that the wheel is a symbol of hamster oppression (clearly, these defiant hamsters must be destroyed).
Levels will start our relatively short and maze-like, but will progressively become longer and more complicated. You will probably be searching for objects (clues, pieces of the wheel) and for people (what do you know? where's my money man???)
Your power: Throwing hamster balls! (made up of compressed wood chips), as well as gnawing and scratching (sounds classy don't it?)
There could be little one on one battles with the defiant hamsters!
Anyway, these are just ideas I came up with while my bread was being turned into toast. I will look more into whether these games already exist (hope not) and what type of engines would be best to implement them.
now leave me!
16 September 2007
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