15 October 2007

FoF weekly update #1

The past week has been mostly about paper prototyping:
  • I set up a wiki at http://www.abstract-science.com/kate/ where project info and team progress are kept nice and organized
  • I met with Angie on Friday Oct 5 and we came up with layout and rules for the prototype.
  • I tossed those ideas together using fabulous dollar store supplies over the weekend, and put the prototype rules up on the wiki
  • I met with the rest of the team on Wednesday Oct 10 and we had our game testing session on campus
  • On Friday Oct 12 I tested one more friend b/c we only had time to test 2 people on campus
  • Over the weekend I put together the testing document and presentation slides and sent them out to the team for their input and approval
  • We had previously decided to use the Torque 3D game engine, but during an impromptu meeting on Oct 9 we decided to use the Half Life 2 engine instead
  • I defiled my mac and installed windows parallel so that I can run the source engine
Note on prototype testing: I'm not going to post up the nitty gritty details and observations here because I've written them up way too many times! Full documentation of our testing sessions (observations and comments from each individual tester) can be found on our wiki under the 'paper prototype' section, as well as info can be found in the testing document and seen during our presentation next week. We got great feedback from our testers.

The team has been working hard on this game, and I'm really excited about our progress so far.
Modeling is well under way and things are looking good for our engine choice (so far ... dun dun dun)

Coming up we will continue to work on modeling, begin sound design, and dive face first into the source engine to start developing our beta.

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