12 November 2007

FoF weekly update #5

  • The entire team met during the lab on Tuesday, Nov 6 and we worked on the game together. We were discussing sound and trying to get animations to import.
  • I had a work session with Peter and Kick on Thursday, Nov 8 in the open lab. We worked on the game for several hours.
  • Animations are now importing properly (thanks to Peter and Kick)
  • I created a Game Design Document at http://www.sfu.ca/~kduda/FoFgdd.pdf to make sure that everyone is on the same page with the game. There are a couple sections that need to be filled in, but it is done for the most part (though I'm sure it will change :P ).
  • I got score keeping to work in the FPS (we were having problems with it during the week). Now we can keep track of player points and when the level/model should be upgraded.

Goals for this week
  • We need to test the digital prototype by the end of this week so that we can hand in the report on Monday.
  • Proper fighting and upgrading the level/models are the most crucial for the digital prototype.

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