20 November 2007

FoF weekly update #6

This week focused mostly on the digital prototype
  • I had a meeting with the team during lab on Wednesday 14
    • We worked on the prototype
    • I discussed with the TA on some collision issues
  • I had a work session with Peter on Friday 16
    • We worked on combining files and general prototype goodness
  • I worked on the GUI, so that it is more fitting to our game (more fins, less orcs!)
  • I worked on getting the terrain setup for testing (lots of stars)
    • This takes a lot longer than expected, will need some more work
  • I tested 4 people on the digital prototype
  • I wrote up and submitted the testing doc
  • We learned alot from testing, mainly how much work we have left to do

For this coming up week there is lots to do!
  • We need to incorporate the feedback from our testing
  • The terrain needs fluffing out (pretty looking at elements, more stars to collect, more enemies to fight)
  • Fighting needs to be refined, its pretty rough right now and isnt very fun

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