The same critique template was used as for the previous prototype presentations
3.1 Stick Ninja
Balance: Lots of game play elements (characters, categories, weapons, etc)
Model: Paper prototype with red and white dice for enemy and player odds. Simple layout.
Art: Quick sketches, nothing over the top, which is good for a prototype.
Mechanics: You can only see your own item card, and must make a judgment on whether or not you should fight your enemy.
Originality: Seems like a fairly original game. I like that there are alot of game play elements to keep it interesting.
Translation to paper: Translated well to paper prototype.
Some other notes:
- clear goals for proceeding
- gives player option to change their character and weapons
3.2 Zodiac War
Model: Similar to street fighter.
Art: Simple, elegant artwork. Blue for player, red for enemy.
Mechanics: Turn based. One of the team members simulates game AI.
Originality: Not overly original, as it is similar to arcade style fighting games.
Translation to paper: Had a tough time translating to paper. Ended up with a turn based board game.
Some other notes:
- Players got the hang of the game quickly
- Got good pointers on what to improve for gameplay (attack variation, controls, pace)
3.3 Crack Quest
Balance: Ok, but needs a bit of work to keep it challenging.
Model: A digital prototype. I am not sure what engine they are using, but they appear to be modding an iglue game?
Art: Appears to be mostly what came with the game they are modding, with some of their own subbed in.
Mechanics: Run and shoot (needles are a nice touch).
Originality: Not overly original in mechanics, but the idea/story of the game is original.
Translation to paper: They did not have to deal with this since they built a digital prototype.
Some other notes:
- comicy art feel
- got loads of feedback from their testers about how to add to the game.
No comments:
Post a Comment